Tahngarthor wrote:Again, PUP isn't weak, the playerbase's opinion based on PUPs playing a complex job poorly is the problem. The only thing they can do besides new gear or buff HTH is make it "easier" to play, the same way they're making the rest of the game easier...
3. Master abilities. This was a tough one. The master isn't a monk, the master isn't a war, the master isn't a heavy DD like a dark or sam. We're a puppetmaster and all the abilities we have at our disposal work around this fact. That's why no native job ability to boost our own attack/defense etc. It's all focused on the automaton, which It should be.
It's not all focused on the automaton, nor is it all focused on the master. Both should be working as a team and both should be enhanced to their fullest potential to play the job well. I'm absolutely sick of people going "its all puppet" or "its all master." PUP has no native attack enhancements because the job would be seriously overpowered if it did, NOT because we weren't meant to fight. The player should be giving himself as much attention as the automaton, because lets face it, there's a fixed number of things you can get for your puppet, and they're all permanent once you obtain them. Gil aside, it doesn't take much to get everything the puppet needs, and thus the master then needs attention.
Sorry, I had to get that off my chest. Give us cool new maton toys, give us new melee gear, give us everything. Don't listen to all this "it should be all about the puppet" crap. Summoner and BST are all about the pet, DRG is all about the master with a little sidekick with some handy tricks, PUP blurs the line and is in between. This is just a pet peeve for me becausee the job has serious potential that most people choose to ignore, thus leading to PUP's poor reputation.
How many times have I used the word "Synergy" when talking about a balance between master and automaton? I have a firm belief the MASTER is fine, and the AUTOMATON is only need MINOR adjustments. It doesn't need job abilities, it doesn't need gear, it needs to be expanded upon the capabilities of the job itself. Augment BOTH sides, but addressing the automaton because the COMMON misbelief is that the automaton is the achilles heel of the job. >.>
How many jobs can go out there, in the middle of mamool ja staging grounds and Nuke pets without linking or getting hate all by itself? How many jobs got NERFED because they could solo diabolos pretty much hate free? Puppetmaster is awesome, some refining touches is all that's needed.
Really I posted conservatively. It's not like I'm aciel asking pup to be nerfed because it's too strong. AKA DAD is a cheat threads... My entire paragraph of the "Master isn't" is that the playerbase tries to compare us to every other job in the game, when we are quite unique in what we do and how we play. There is no other job that can, will, or could do the things that we can do. We have at our disposal maybe not armor, but vast amounts of accessories that we can use to become literally a jack of all trades. /brd and ballads. /whm and support curing. /sch and sleep nuking with pets. /mnk for h2h bonus's from latent gear where the h2h might possibly be a bonus (I use it for screwing around to see what I can do).
But Most of the primary examples of people needing changes to this job to let it excel even further than it does revolves solely around the automaton.
Which is why I voted on defense adjustments. It's the single most complained about reason we lose Automatons.. "AOE killed it" An my main suggestion is for SE to step up and explain our 4 defensive attachments better. We know which maneuvers trigger it, but not the thresholds. Why should I be forced to put attachments on my automaton that negate damage only after it gets facestabbed for a crit hit?
Why should I be forced to put an attachment on the automaton, whore wind maneuvers and PRAY that it survives long enough for blink to go off and that the following attacks are eaten by blink?
I'm not saying everything you said I'm saying, you're having a knee jerk reaction. That's okay, that's me every other post than that. Please re read it, I'm not saying what you think I'm saying at all. Slight, subtle touches.. Not ZOMG AUTOMATON IS TEH SUX.

I wasn't SAYING it was all about the automaton. Oi.
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Edited to add.
My comment about all focused on the automaton is in regards to our current job abilities. Maneuvers = Automaton. Repair = Automaton. Activate = Automaton. Deploy = Automaton. Deactivate = Automaton.
See the gist of that? While other jobs have job abilities for the master. Like dragoon and Spirit Surge, and super climb or Beastmaster and Snarl. THose abilities are for the master, not the pet. Both pets are self sufficient.
DD jobs have trait boosting abilities, mages have spell boosting abilities. Puppetmaster abilities revolve solely around the automaton as they should. Versatility comes from gear equipment, and subjob selection. We aren't EVERY other DD, we are unique in we gear for stats that are beneficial or may be beneficial for both parts of our job. Are we nuking? Slap on relic legs and feet. Are we doing damage and back up curing with WHM ai for soloing? Sweet mixture of AF, Relic, and Usu/P.gear/Cobra. You get the gist of what I'm saying.
Gearing up Pup is not like gearing up Sam. Lets see, what do I want to do today on sam.> Face stab for a lot of damage. *Grabs TP, ATT/str, ACC gear* And off to murder.
Pup requires much more thought if you really want to do the job right, and not end up a pincushion on the ground.
And re-edited because I haven't slept in two days and I can't remember how to edit a post right
