ninesunz wrote:Willriker speaks the truth, the right job for the right mob! But there is almost always more than 1 way to dispose an NM.
Many people will not go the lengths of finding out what works, they like to stick to what's already proven. Myself I like to do the bizarre because to me its fun and you learn stuff. Most of the time not useful stuff but stuff

My favorite way to do things is to learn myself, though unfortunately it's difficult to find people that share that mentality (basically because you die a ton).
Before I say this I am not saying that ZNMs are impossible by a party of 6. I haven't tried, I have no basis for judgment other than what people are saying. I'll probably use ideas from listed above strats to make my own strats understanding that the guy who wrote them has extensive end game experience and gear (looking at his sig you can see that)
Baelron's issue (I think) is this:
"Endgame guy" comes in and says: "Yea this NM is super easy to kite, in fact if you can't you're an idiot" ... failing to mention that he has movement speed+ on his equipment.
"Normal Player" reads that and tries that strategy, not knowing that he will most likely fail because he does not have the movement speed+ gear, and does... not knowing why they were not able to kite said NM.
Point being, certain gear does make life a heck of a lot easier than plain old AH gear (and by AH gear I don't mean speed belts which run about 8-10M on my server).
Some things you need to understand:
- Drk/nin is not an everyday combination. Nins who do not participate in end game don't usually have this combination. If the conversation is about "Casual Players" it isn't fair to call someone gimp because they lack this combination as it is not a traditional way to play nin outside of endgame. (I have drk sub, but I like to have everything leveled). HOWEVER if you write it in a guide that it's needed, and someone really wants to do it that way then I'm sure they'll do what they need to have it.
- "Just throw on a haste belt" is a very end gamers way of thinking. Not everyone can do KSNM99s, not everyone can get together people to do swift belts (see thread in general about the guy who got screwed over trying to get his in a shout), and not everyone can afford 8-10M. Endgamers can sure, they have LSs for that... but casual people don't always have the 5-10 hours to site in whitegate and shout to put together a party for this. Not to mention that the drop rate isn't that great (Last I went we were 0/6 on swifts, and after two years of trying I still don't have one.. and yes we have gone with thfs) It isn't as easy as you think.
No, a lot of things aren't hard to do. While I haven't looked into making a fire resist build, I'm sure I can pull something together on the AH (though I probably lack the inv space for it). Merits along with AH bought gear pretty much covers my enfeeb gear for my rdm and blm so that's covered.
I had a pretty good learning experience on this a while back with my old social shell. We wanted to do Alastor Antlion, but I couldn't find a strat that suggested how many members to bring if you lacked end game gear. So I took the strats I could find and started asking around. The one I favored was the one where you pop the feeler and run him to the zone. The guide made it sound so easy for a pld or rdm, but I soon learned from my friends that it's only that easy if you have movement speed+ gear. With that knowledge that gear was what made the run from the pop point to the zone doable I bought flee boots for my nin and popped him myself. We had 13 people, and not all of them were 75. We lost the first one due to inexperience (it was everyones but myself and two others first time with an NM like that), the second we owned, and the third the bst had an issue with killing links and our pull ended up going screwy... though after some kiting by one of my rdms and a friend who was passing through we eventually pulled ourselves together to beat it.
So again, when you're asked if ZNMs (or anything) can be done by a low man "Casual" group. Please throw all that end game gear that's in your sig out of your mind and at the very least take note when you write your guides and say "OK when I kited this guy I had movement speed+ on, so you might want to remember that he does bind fairly easily and your rdms need to watch out"
Again, I'm going to take the gimiks and guides written in this post along with all the tips on the wiki pages for the NMs and do my best to make it work for me and my 6-8 man crew (hopefully we'll have one or two more up to 75 in the next few months).