SQUARE ENIX DEVELOPING NEW CONTENT FOR FINAL FANTASY XI

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SQUARE ENIX DEVELOPING NEW CONTENT FOR FINAL FANTASY XI

Postby Gahoo on Sat Nov 22, 2008 1:03 pm

Image wrote:FOR IMMEDIATE RELEASE


SQUARE ENIX DEVELOPING NEW CONTENT FOR FINAL FANTASY XI
Award-Winning MMORPG to Expand Its World with Series of
New Expansion Scenarios

LOS ANGELES (November 22, 2008)
– Square Enix, Inc., the publisher of Square Enix® interactive entertainment products in North America, today announced the development of three upcoming downloadable scenario expansions for their marquee MMO (Massively Multiplayer Online) game, FINAL FANTASY® XI. The creation of these three expansions is led by Masato Kato, who created the stories and scenarios for FINAL FANTASY XI and its first expansion pack, Rise of the Zilart®.

Available exclusively for online purchase through the PlayOnline® Viewer, these expansions will be made available simultaneously for all FINAL FANTASY XI platforms worldwide. The first expansion, entitled “A Crystalline Prophecy – Ode of Life Bestowing™”, is slated for release in spring of 2009, with the remaining two stories, “A Moogle Kupo d’Etat – Evil in Small Doses™” and “A Shantotto Ascension – The Legend Torn, Her Empire Born™”, to follow in the months thereafter.

STORY

A Crystalline Prophecy – Ode of Life Bestowing
One day, a giant crystal appeared in the skies above Jeuno, triggering a series of unexplained happenings across the land. Now, adventurers will set forth to unravel the mysteries of this primordial crystal that holds the secret of Vana’diel’s past.

A Moogle Kupo d’Etat – Evil in Small Doses
It all started with an innocent drop of rainwater and a rickety, ramshackle Mog House desperately in need of repairs. Little did anyone suspect that this was only the beginning of a harrowing nightmare unheard of in the annals of moogle-kind.

A Shantotto Ascension – The Legend Torn, Her Empire Born
The eccentric Professor Shantotto returned to Windurst one day after a mysterious, unexplained absence, shocking her colleagues with behavior so outrageous it put her old self to shame! When she goes so far as to proclaim herself ruler of her own empire, adventurers set out to discover the truth behind her alarming shift in personality.

Accommodating players in North America, Europe and Japan, FINAL FANTASY XI is the first massively multiplayer online role-playing game capable of simultaneous multiplayer cooperation across three different platforms. Now in its sixth year of service, FINAL FANTASY XI has a robust community of 500,000 subscribers and more than 1.7 million player characters from around the world. The series continues to evolve and expand, offering newcomers and fans alike an immersive, engrossing and engaging universe to traverse, defend and explore.


For more information about FINAL FANTASY XI, please visit the official website: http://www.finalfantasyxi.com.

Profile of Masato Kato
Served as director and scenario writer on titles including Chrono Trigger®, Radical Dreamers, Xenogears® and Chrono Cross® for Square Co., Ltd. (now Square Enix). Oversaw the initial plot conception and event direction for the original FINAL FANTASY XI and the Rise of the Zilart expansion. Since leaving Square in 2002, Mr. Kato has worked on a number of titles and continues to pursue his unique design vision.

About Square Enix Co., Ltd. and Square Enix, Inc.
Square Enix Co., Ltd. (Square Enix), with headquarters in Tokyo, Japan, develops, publishes and distributes entertainment content including interactive entertainment software and publications in Asia, North America, and Europe. Square Enix brings two of Japan's best-selling franchises — FINAL FANTASY, which has sold over 85 million units worldwide, and DRAGON QUEST®, which has sold over 46 million units worldwide — under one roof. Square Enix is one of the most influential providers of digital entertainment content in the world and continues to push the boundaries of creativity and innovation.

Square Enix, Inc. is a wholly-owned subsidiary of Square Enix Holdings Co., Ltd. with offices in Los Angeles, California. It handles operations in North America, including development, localization, marketing, and publishing of Square Enix titles. More information on Square Enix can be found on the Internet at http://www.square-enix.com.


Contact (press only):
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Square Enix, Inc.
pr@square-enix-usa.com
310.846.0400
dana@oneprstudio.com

Dana Whitney
ONE PR Studio
for Square Enix, Inc.
510.893.3271

© 2002-2008 SQUARE ENIX CO., LTD. All Rights Reserved. DRAGON QUEST, FINAL FANTASY, SQUARE ENIX and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. RISE OF THE ZILART, PLAYONLINE, CHRONO CROSS, XENOGEARS, A CRYSTALLINE PROPHECY – ODE OF LIFE BESTOWING, A MOOGLE KUPO D’ETAT – EVIL IN SMALL DOSES, A SHANTOTTO ASCENSION – THE LEGEND TORN, HER EMPIRE BORN, and CHRONO TRIGGER are registered trademarks or trademarks of Square Enix Co., Ltd.


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Re: SQUARE ENIX DEVELOPING NEW CONTENT FOR FINAL FANTASY XI

Postby xizro345 on Sat Nov 22, 2008 1:32 pm

The fact that Kato is writing them gives me a glimmer of hope regarding the quality of the story (since he also did the groundwork for CoP).
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Re: SQUARE ENIX DEVELOPING NEW CONTENT FOR FINAL FANTASY XI

Postby Gahoo on Sat Nov 22, 2008 1:35 pm

Other news from Vanafest according to SE Blog:

The Adventure Continues With Three All-New FINAL FANTASY XI Expansion Chapters!

The Adventure Continues With Three All-New FINAL FANTASY XI Expansion Chapters!
*Available for online purchase only

http://www.playonline.com/ff11us/addon/
http://www.playonline.com/ff11fr/addon/
http://www.playonline.com/ff11de/addon/

■Masato Kato, who oversaw the original plot conception on FINAL FANTASY XI from initial release up through the Rise of the Zilart expansion, will also play a key role in the creation of this new series of installments.
■The first installment, A Crystalline Prophecy – Ode of Life Bestowing, is slated for release for all languages and platforms in Spring of next year. Subsequent installments will then follow, being released in intervals of every few months.
These expansions packages will only be available through online purchase via PlayOnline. The projected cost for each installment is around $10.00.

Unlike its predecessors, such as Treasures of Aht Urghan and Wings of the Goddess, this original series of expansion packages will be distributed exclusively as online add-ons. Players may rest assured, however, that version updates for the Wings of the Goddess expansion will still continue for some time. Concurrent with the regular version updates, the new expansions are being developed as a with a “novelette” approach. Indeed, a separate development team has been established specifically for these new expansions.

Additional Scenarios?
Up until now, expansion packs have generally been developed from a perspective of “lateral expansion,” focusing namely on the introduction of new areas. These three new expansions, however, will deepen the storylines running through pre-existing areas by ushering in all-new plots and intrigues. While not necessarily containing as much content as traditional expansions, these episodic scenarios are designed to take anywhere from one to two months to complete.


Target Levels?
Though the quests can easily be started by a solo player somewhere in the vicinity of level 30, they will tend to become more difficult as the storyline progresses. By the end, completion of the quests will likely require a party of level 75 characters, with the rewards being geared towards high-level players as well.
Players can engage in these new storylines simultaneously with any of the missions from preceding expansions without conflict.

The First Scenario!

The First Scenario!

http://blog.square-enix.com/ff11/2008/11/post_298.html

■Version Update Plans
・When a Level Sync designee levels up, party members will no longer lose the effects of beneficial statuses such as Protect, nor will they lose their TP. Charmed pets will also no longer be released, even if they are of a level higher than the player controlling them. In addition, “evasion,” “enmity,” and “HP/MP recovered while healing” will be added to the list of equipment attributes which will remain active and be adjusted by the Level Sync system. While keeping both the gear for certain level ranges and their attributes in mind, we plan to continue to carry out modifications to make both Level Sync and level-restricted areas as smooth and enjoyable as possible.

・New Starlight Celebration Items (image)

・Wings of the Goddess Missions
(image)
(image)
Further details will be revealed via Topics on the official FINAL FANTASY XI site.
Keep an eye out!

・The Mysterious Young Beauty (image)
It certainly looks to be that fiery lass around which the Wings of the Goddess missions are revolving, but something seems…different.

■Delve into Business with the Moblin Maze Mongers!

・”Moblin Maze Mongers” is the official, final product of the work-in-progress introduced at last year’s Fan Festival under the provisional moniker, “Private Dungeon.”

Outline)
The sole premise behind the development of M.M.M. was a to fashion a system defined by the ability for anywhere from one to six players to engage in relatively laidback gameplay.
In keeping with several of the pre-existing themes of Vana’diel, we decided to implement the system as a series of labyrinths run by Moblins for adventurers to explore. Let the spelunking begin!

Flow)
・First, the players themselves determine the rules for their maze. Once these rules are in place and the proper preparations made, it’s down into the maze! Should players prove fortuitous enough to clear their maze, their efforts will not go unrewarded.
Designed to accommodate both inexperienced newcomers and seasoned veterans alike, maze options will cover a wide spectrum of possibilities, while at the same time maintaining an easy-to-grasp simplicity.

Rules)
There are two main categories of items which are utilized in the new M.M.M. system.
The first of these are “Maze Tabulae.” These are best thought of as a kind of game board. By placing various pieces, described below, on this board, players will determine the specific nature of their maze.

The second category of items is comprised of “Maze Vouchers” and “Maze Runes.” These will be used by players to set the rules and arrange the interior of the maze.
The vouchers determine what type of adventuring the player will undertake. For example, it may be an all-out brawl against a large number of foes, or overcoming obstacles through skillful acts of synthesis, etc. The runes, then, will function to set up and populate the maze in accordance with the rules laid forth by the vouchers. This includes, but is not limited to, such details as the type of enemies that will be faced and their degree of difficulty, the location of objects throughout the maze, the imposition of further rules and regulations, and so on.

Maze Vouchers & Maze Runes)
(image) If the Maze Tabula represents the game board, then the Maze Vouchers and Maze Runes can fittingly be thought of as the game pieces. By arranging these on the tabula, players will determine the rules and layout of their mazes. When designing their mazes, players will have to take into account that certain pieces are specific to certain maze configurations. For example… (image)

Procuring Items)
To start with, the Moblins will furnish players with a beginner’s set. At present, the idea is for players to obtain other tabulae, vouchers, and runes as rewards for their maze escapades, with even further items possibly becoming available in the future at public events such as Fan Festival or in-game seasonal events.

There’s More!)
In addition to all of this, the M.M.M. system will also allow players to share their maze creations with one another. Although a restriction will be imposed limiting the number of uses, players will be able to obtain these “third-party” tabulae from a mediator NPC. The rewards available will be directly affected by the rules and degree of difficulty in play, so be sure and try your hand at as many variations as possible!

Myriad Uses)
Just like fighting enemies virtually anywhere else in Vana’diel, combat within the maze depths will yield both experience points and skillups. There is also the possibility of increasing your crafting skills, should the theme of the maze be based on synthesis. Capable of accommodating players up to a crafting skill of 60, it may be just the right venue for you and a friend to practice your handiwork.

Rewards and Remuneration)
Clearing a maze will yield two types of rewards: treasure chests and M.M.M.-specific points. Within the chests, players can expect to find any of a variety of equipment and M.M.M.-related items. Also, amassing M.M.M. points will allow players to purchase other M.M.M. pieces. There are even designs to introduce gear which can only be obtained by braving the mazes!
(image)

The Second Scenario!

http://blog.square-enix.com/ff11/2008/11/post_300.html

■Version Update Plans (cont.)
“Fields of Valor”
Fields of Valor is a new in-game system which has been a long time in the coming. By using an item called a “Field Manual” near outposts or in close vicinity to cities, players may undertake quests to fell a designated number of certain beasts. Completion of these hunting quests will net players experience points. This may prove the perfect small-scale endeavor for players waiting for a party invite, or mayhap on those occasions when you might not have quite enough time to join a leveling party, but still want to spend a little time having fun.
※Please not that monsters must yield experience in order to be constitute confirmed kills.
※Fields of Valor quests may be flagged once per Vana’diel day—a relatively short waiting period compared to other in-game events.

【Treasure Caskets】
Following the conclusion of combat, a “Treasure Casket” will appear to bring a little bit of cheer to the hunt-weary adventurer.
These treasure caskets may contain two types of rewards: temporary items and regular items. The goods which players receive will differ according to the area they are in, but for the most part will consist of items such as medicines to aid them in battle, and, for the luckiest of souls, exclusive gear which can only be obtained on the hunt!
The two in-game systems detailed above will be introduced in the December version update, and do not require the installation of any expansion packs. They will subsequently be built upon and eventually move into other areas as well, with precedence being given to public favorites.

Scholars and Dancers Rejoice!
The next version update will also see the introduction of Group 2 merit point abilities for the scholar and dancer jobs. While Fan Festival 2008 in Japan will proudly play host to the unveiling of the scholar’s new enhanced abilities, a tight lid will be kept on the dancer’s secrets until the American Fan Festival, slated for early December.

Altruism
Light Arts Stratagem (requires two charges).
Increases the accuracy of your next white magic spell.

Focalization
Dark Arts Stratagem (requires two charges).
Increases the accuracy of your next black magic spell.

Tranquility
Light Arts Stratagem (requires two charges).
Your next white magic spell will generate less enmity.

Equanimity
Dark Arts Stratagem (requires two charges).
Your next black magic spell will generate less enmity.


Enlightenment
Optimizes both white and black magic capabilities and allows access to both addenda for your next spell. Recast: 10min.

Stormsurge
Storm-type spells grant a bonus to attributes associated with their element.
Initial bonus value: +3.


The scholar and dancer relic attire sets will also make their way to Vana’diel this winter!
Naturally, players will have to venture into the Dynamis areas should they hope to acquire them. Happy hunting!

【Wedding Bells!】
The spiffy wedding duds you have long been waiting for have finally arrived!
Much like the wedding dress, this new formalwear will be made available for purchase at the price of 50,000 gil when applying for a wedding. For those old romantics who desire to hold their matrimonial rites in the Vana’diel of the past, the same apparel will be available from a special NPC who will be servicing players for a limited time only. And for those hands-on types out there, synthesis recipes will also be implemented.


【Opinions from the Online Community】
“There was certainly an outpouring of voices claiming the Glory Crown was a dud…
I can assure you it’s quite real.”
- Takeda Kenzo, Battle Team

Truth be told, the crown indeed possesses a hidden effect.
Namely, when a player receives Sanction while wearing the Glory Crown, they will receive the effect of an additional +1 Imperial defense bonus.
The Imperial defense rating, usually calculated by the number of successful defenses of the capital, is beneficial to players as it has a direct influence on the amount of experience points gained by defeating enemies, and also grants bonuses such as prolonged food effects.
However, players should be aware that when determining Sanction effects, an Imperial defense rating of 8 is the maximum allowed for, and any number beyond this will afford no additional bonuses.

“I think the Tidal Talisman is one of the coolest looking pieces of gear out there.”
- Hiromichi Tanaka, Producer
When Mr. Tanaka first approached the graphic design team, he expounded his vision of a “brilliant pendant to grace the necks of all adventurers everywhere, be they in string bikinis or surf shorts.” And yet due to some unforgivable miscommunication somewhere along the line, the end product was a luxurious long-coat seemingly tailor-made for high-end players.
The original prototype was something along the lines of… (image)
But, being nothing more than a complimentary in-game bauble accompanying the actual merchandise, it was finally decided upon to create a modest, understated piece of Level 1 gear that players wouldn’t necessarily drool over. Even the enchantment was intentionally made a bit tongue-in-cheek so as not to be something players would feel absolutely compelled to have.
But, we just can’t seem to part with the original design. Maybe we’ll hang onto these graphics and reuse them for a high-end piece of gear sometime in the future…
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Re: SQUARE ENIX DEVELOPING NEW CONTENT FOR FINAL FANTASY XI

Postby Baelorn on Sat Nov 22, 2008 3:33 pm

Whoa.
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Re: SQUARE ENIX DEVELOPING NEW CONTENT FOR FINAL FANTASY XI

Postby Qeen on Sat Nov 22, 2008 3:35 pm

They... They also announced Shantotto in Dissidia...
Oh men, this will be fun.
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Re: SQUARE ENIX DEVELOPING NEW CONTENT FOR FINAL FANTASY XI

Postby Obysuca on Sat Nov 22, 2008 4:21 pm

Hmm, interesting, just waiting for the acc to be added to lvl sync so I can finally sync some jobs without having 9 pieces of gear do nothing Lol Wait wait wait...we(pup, blu, cor) had to wait almost three years for relic yet they're giving them to dancer and scholar only a year after? >< This is madness

Gahoo wrote:Truth be told, the crown indeed possesses a hidden effect.
Namely, when a player receives Sanction while wearing the Glory Crown, they will receive the effect of an additional +1 Imperial defense bonus.
The Imperial defense rating, usually calculated by the number of successful defenses of the capital
]

Now remember other servers, this will help you not lose besieged >_> Lol Had to bring up the 0 losses for Siren somewhere in here.
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Re: SQUARE ENIX DEVELOPING NEW CONTENT FOR FINAL FANTASY XI

Postby XedalOfQuetz on Sat Nov 22, 2008 4:36 pm

*Wets himself* WOOO~
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Re: SQUARE ENIX DEVELOPING NEW CONTENT FOR FINAL FANTASY XI

Postby Baelorn on Sat Nov 22, 2008 4:48 pm

Obysuca wrote:Wait wait wait...we(pup, blu, cor) had to wait almost three years for relic yet they're giving them to dancer and scholar only a year after? >< This is madness


I predicted this...They were probably looking for a way to put PUP/BLU/COR into AU events which is why it took so long. Einherjar seemed most likely but after it was out for a bit they saw next to no one doing it. So they just settled on putting it in Dynamis.
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Re: SQUARE ENIX DEVELOPING NEW CONTENT FOR FINAL FANTASY XI

Postby Obysuca on Sat Nov 22, 2008 4:51 pm

Baelorn wrote:
Obysuca wrote:Wait wait wait...we(pup, blu, cor) had to wait almost three years for relic yet they're giving them to dancer and scholar only a year after? >< This is madness


I predicted this...They were probably looking for a way to put PUP/BLU/COR into AU events which is why it took so long. Einherjar seemed most likely but after it was out for a bit they saw next to no one doing it. So they just settled on putting it in Dynamis.


I still say they make them wait as long as we had to wait lol Like they do with summoner avatars, say it's soon, then not do it :D
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Re: SQUARE ENIX DEVELOPING NEW CONTENT FOR FINAL FANTASY XI

Postby Aeric on Sat Nov 22, 2008 5:04 pm

=D>
My PbP Bazaar:
Spoiler:
Crimson Linkpearl (ch.2)
Rosalyns Cure-All [What doesn't kill you makes the Dragon stronger](ch.3)
Lineage chart of Altrage de'Origualle (ch. 5)
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Re: SQUARE ENIX DEVELOPING NEW CONTENT FOR FINAL FANTASY XI

Postby Lordshadow on Sat Nov 22, 2008 7:33 pm

I'm calling that that woman is Lady Lilith. (Who those two fomors work for)
I'd list my merits, but I don't have room.
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Re: SQUARE ENIX DEVELOPING NEW CONTENT FOR FINAL FANTASY XI

Postby Lordshadow on Sat Nov 22, 2008 7:36 pm

Obysuca wrote:Hmm, interesting, just waiting for the acc to be added to lvl sync so I can finally sync some jobs without having 9 pieces of gear do nothing Lol Wait wait wait...we(pup, blu, cor) had to wait almost three years for relic yet they're giving them to dancer and scholar only a year after? >< This is madness.


Madness? THIS IS RELIC! *Kicks down a hole*

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Re: SQUARE ENIX DEVELOPING NEW CONTENT FOR FINAL FANTASY XI

Postby urthdigger on Sat Nov 22, 2008 7:55 pm

Kupo! Kupopopo! I wanna do the new moogle expansion :D

Also, about the MMM, I FRICKEN KNEW IT! To all you guys out there saying it won't give xp, or that it'd be intensely difficult to make your first maze, I say HAH!
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Re: SQUARE ENIX DEVELOPING NEW CONTENT FOR FINAL FANTASY XI

Postby Buttons on Sat Nov 22, 2008 9:52 pm

I'm looking forward to the new mini expansions, I'm just sad they will be online only. I don't know, I just like buying a little DVD Box with a Manual and Artwork etc.
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Re: SQUARE ENIX DEVELOPING NEW CONTENT FOR FINAL FANTASY XI

Postby xizro345 on Sat Nov 22, 2008 10:29 pm

Not ot mention they announced Shantotto as a playable character in FF Dissidia 8P
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