Which jobs need what updates?

Suggestions for new jobs, abilities, merits, spells, traits, or other job related adjustments.

Re: Which jobs need what updates?

Postby Forevergogo on Tue Oct 20, 2009 5:13 am

Neither of you mentioned food
Or which Absorb Spells used when/where

Totally check the DRK forums.


And G.Swords only offer 1-hit weapon skills unless you're PLD or DRK, then you get an awesome 2-hitter. The lowest number consecutive weaponskill hits available on a weapon, other than lol staff.
H2H : 5 / 6 / 8 hit WSs.. their first WS is a 3 hit..
Axe: 2 / 3 / 5 hit WSs.. their first WS is a 2 hit..
Dagger: 2 / 5 hit WSs..
Club: 2 / 6 hit WSs... <3 Whm
Katana: 2 / 3 / 5 hit WSs.. their 2nd WS is a 2 hit..
Sword: 2 / 4 / 5 hit WSs.. their first WS is a 2 hit..
Scythe: 2 / 4 hit WSs..
G.Axe: 2 / 3 hit WSs..
G.Katana: 2 / 3 hit WSs.. their first WS is a 2 hit..
Polearm: 2 / 3 / 4 / 5 hit WSs.. their first WS is a 2 hit..
G. Sword: a single 2 hit WS. And the only weapon class without a mythic weapon. FAIL >:O
Staff: 1 hit WSs only... lol... <-,<-;


Now how do Spinning Slash / Ground Strike compare with Spiral Hell (Scythe) ?

I'll take your two Great Swords and raise you half a dozen Scythes! Moliones's / Death / Enforcer / Dweomer / Scarecrow / Suzaku's (lol)
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Re: Which jobs need what updates?

Postby Nightfyre on Tue Oct 20, 2009 5:27 am

Food and Absorb spell usage were assumed. Pizza +1 when uncapped ACC, meat everywhere else.

As I stated, I believe Spiral Hell does not recieve a cRatio bonus, which means that as the monster you are fighting increases in level and defense, Spinning Slash/Ground Strike will pull ahead of Guillotine and Spiral Hell. Though I'm pretty sure they're innately better than Spiral Hell anyway on anything but TW mobs where you're cRatio capped regardless...

You seem to assume that more hits automatically correlates to a better WS. All I'm gonna say is, there's a reason Samurai favor YGK over Rana for anything where they aren't called upon to open/close a Darkness skillchain with a Distortion-based partner.

Mythic Weaponskills are job-specific. The weaponskills were given in the weapon each job has the highest skill in, meaning that Great Sword didn't get one. Given that it would likely have been a GS version of Rana and GS's advantage lies in the nature of its 1-hit weaponskills, that would have done absolutely nothing for DRK, or any other job. You'd have the same situation as YGK v Rana.

I don't care about you raising me half a dozen (mostly bad) scythes. Different weapons for different applications, a good DRK will have one of each and know when to use them.
Last edited by Nightfyre on Wed Oct 21, 2009 1:10 am, edited 1 time in total.
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Re: Which jobs need what updates?

Postby masekase on Tue Oct 20, 2009 11:45 am

The threads have kind of blended given Forevergogo's post before last.

I'm not going to claim to be a DRK expert, because I'm not. If you want conclusive answers ask in the DRK forums. Homam hands, legs, and feet should be your goals for TP pieces but I don't know if those are accessible for you, definitely look into TP legs with ACC though unless there's some other Haste legs you can equip, then it's situational. You have 379 ACC in your TP set assuming full Scythe merits as a Hume Taru or Galka DRK/SAM, unless there's an ACC bonus JA/JT that DRK has access to. +10 more with Hasso, of course. That's low but not horribly so, I'd recommend looking at cheap swaps for more ACC. Perdu Sickle and an ACC+5 ring perhaps? I know Raenryong strongly recommends that scythe. WS set... honestly ask in the DRK forums, like I said, I'm no DRK. Should invest in a Brutal Earring instead of that Fowling Earring though.


LIke i said working on endgame gear but at the moment struggling too get a sea shell.I'd love a brutal but only way i can get 1 atm is too buy the BC which i have slowly been doing.

Perdu love too get it got all the points just need 2 more ranks shell fell apart.

What i really meant was is there any ah gear that would be better adding in for gs build till i can get drops??
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Re: Which jobs need what updates?

Postby Nightfyre on Tue Oct 20, 2009 2:58 pm

Askar Dirs are probably your TP piece of choice until Homam Cosciales, something else with Accuracy until then. Exorcist Hose? Everything else in your TP set looks alright for an AH DRK. More experienced DRKs can point you to good WS pieces, your set looks sound but I don't know if there are any easy to get upgrades.
Last edited by Nightfyre on Tue Oct 20, 2009 3:27 pm, edited 1 time in total.
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Re: Which jobs need what updates?

Postby Raen Ryong on Tue Oct 20, 2009 7:59 pm

AH Gsword:

TP;

Weapon: Balmung or Balin's... you really want to look outside of these though.
Grip: Rose Strap if it drops you an "x hit", otherwise Pole Grip
Ammo: Fire Bomblet > Bomb Core
Head: Walahra Turban
Neck: Peacock Charm > Chivalrous Chain [depending on your "x hit", Chiv Chain can beat PCC but generally not]
Earrings: Assault/Fowling
Body: Haubergeon line
Hands: Dusk Gloves
Rings: 2x Acc
Back: Forager's
Waist: Life Belt
Legs: Black Cuisses
Feet: Dusk Ledelsens

A few more basic upgrades are Aurum Sabatons, Swift Belt, Rajas Ring, Brutal Earring etc.

WS;

Weapon: ---
Grip: ---
Ammo: Bomb Core
Head: Wyvern Helm
Neck: Chivalrous Chain
Earrings: Triumph x2
Body: Haubergeon line
Hands: Gigas Bracelets line
Rings: 2x STR
Back: Forager's
Waist: Warwolf
Legs: Black Cuisses
Feet: Black Sollerets

A few more basic upgrades are the relevant WS gorget, Brutal Earring, AF+1 Head, Rajas Ring etc.

This is without dipping much into rare/ex gear except in the notes, so these are not attempting to be perfect builds or anything!
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Re: Which jobs need what updates?

Postby masekase on Tue Oct 20, 2009 8:35 pm

AH Gsword:

TP;

Weapon: Balmung or Balin's... you really want to look outside of these though.
Grip: Rose Strap if it drops you an "x hit", otherwise Pole Grip
Ammo: Fire Bomblet > Bomb Core
Head: Walahra Turban
Neck: Peacock Charm > Chivalrous Chain [depending on your "x hit", Chiv Chain can beat PCC but generally not]
Earrings: Assault/Fowling
Body: Haubergeon line
Hands: Dusk Gloves
Rings: 2x Acc
Back: Forager's
Waist: Life Belt
Legs: Black Cuisses
Feet: Dusk Ledelsens

A few more basic upgrades are Aurum Sabatons, Swift Belt, Rajas Ring, Brutal Earring etc.

WS;

Weapon: ---
Grip: ---
Ammo: Bomb Core
Head: Wyvern Helm
Neck: Chivalrous Chain
Earrings: Triumph x2
Body: Haubergeon line
Hands: Gigas Bracelets line
Rings: 2x STR
Back: Forager's
Waist: Warwolf
Legs: Black Cuisses
Feet: Black Sollerets

A few more basic upgrades are the relevant WS gorget, Brutal Earring, AF+1 Head, Rajas Ring etc.


Thanks for that raeen thats what i was looking for :)
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Re: Which jobs need what updates?

Postby urthdigger on Wed Oct 21, 2009 1:07 am

Miraun, Forevergogo, both of you quit it. Next time I'm not going to just delete the posts >.>
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Re: Which jobs need what updates?

Postby Zeargi on Tue Nov 03, 2009 8:35 pm

my thoughts of updates would be to RDM.... skimmed over the topic so not sure if this was mentioned. I have some experience with Red Mage, but this is kind of me being a little 'fan-boy'

RDM
Give Rdm EnLight/EnDark I & II
Seeing how the En-Spells II are a concern for RDM as a Main job and can't be used with Multiple weapons. Change the effects of En-Spells II to extend the length and increase the effectiveness of enfeebling spells that match the same, similar to that of the 'Ice Shot' COR has, but let it go for all enfeeblings. This would give RDM a reason to Melee more that they want, and helps parties in the long run! (:P Yay for Dia III + EnLight II?)
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Re: Which jobs need what updates?

Postby Jessie on Tue Nov 03, 2009 8:52 pm

I think the tier-2 Enspells are pretty high incentive for Red Mages to melee already, especially with Death Blossom.

Combined I think they actually lower the enemy's magic evasion by like 35% or something.
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Re: Which jobs need what updates?

Postby Zeargi on Tue Nov 03, 2009 9:16 pm

Jessie wrote:I think the tier-2 Enspells are pretty high incentive for Red Mages to melee already, especially with Death Blossom.

Combined I think they actually lower the enemy's magic evasion by like 35% or something.


Hardly, >.> Even with the increasing damage they give, you can still do more damage with the Tier I and a multi-hit weapon, and if you sub NIN you can continue to far surpass that. My idea is to expand on the skill that RDM is known for. And let's face it... how many times are you really invited to a party to Melee as a RDM? But if you could offer a longer Silence on something with EnAero II or a better Paralyze with EnBlizzard II, wouldn't you think that would be a better incentive than some 'nice shiny' Weaponskill that a player may or may not have
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Re: Which jobs need what updates?

Postby Jessie on Tue Nov 03, 2009 9:45 pm

I think you missed the whole idea behind the tier-2 Enspells and Death Blossom. Do you know what their additional effects even do? In one sense of the word, they already do what you're suggesting they do, except it's Enaero II that makes Paralyze better and Enstone II that makes Silence better.

Yeah, if you sub Ninja or are using a Joytoy, then the Enspell II's suck, but really that's just making sure that the first-tier Enspells aren't completely useless to the job with these new ones.

As a Red Mage, I melee in Dynamis all the time, and believe me, the linkshell Black Mages (and Scholar) all appreciate me for it. Lowering the mob's evasion to Blizzard III or Cryohelix so they deal 100% full damage every time is no laughing matter. Not to mention, it basically guarantees Paralyze will stick.
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Re: Which jobs need what updates?

Postby Zeargi on Tue Nov 03, 2009 10:16 pm

I don't miss what the spells actually do. They're the same as the Ninja Elemental Wheel, but these don't make any of the spells 'better' by any means. They give a smaller chance to those spells of an opposing element to be resisted. Which is most sinces kind of useless. If I'm using an EnSpell to begin with it's most like to an element the mob is already weak to. I've also never done Dynamis or passed anything past Floor 1 of Nyzul. I'm on Sylph which the people hardly do anything.

But in the adverse you're missing what I'm saying:

Wiki wrote:Using the correct Shot some time after a debuff resolves unresisted will increase the potency of the debuff. E.g, using Earth Shot after the spell Slow (an Earth-based spell) resolves will make the attack speed reduction even greater. Also, Quick Draw's additional effect occurs even if Quick Draw is resisted. See below for a list of the effects.

(Note that some of these amounts are conjecture. See talk page.)

* Light Shot: Dia defense down +5% and DoT increase.
* Dark Shot: Bio attack down +5% and DoT increase; Blind +10%.
* Earth Shot: Slow +10%.
* Wind Shot: Acid Bolt defense down +5%, unknown affect on Gravity.
* Ice Shot: Paralyze +10%, unknown affect on Bind.
* Thunder Shot: Unknown effect on Stun.
* Water Shot: Poison DoT increase.

Special Note about Dia/Bio: The behavior of Dia and Bio use to be a classic argument. We know now, though, that Bio overwrites Dia. Bio III > Dia III > Bio II > Dia II > Bio > Dia. However, Quick Draw puts a new element in the mix. Quick Draw moves the Dia or Bio up a tier. E.g., Light Shot'd Dia II is not overwritten by Bio II

Similar to the theory behind this is what I'm asking for
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Re: Which jobs need what updates?

Postby Jessie on Tue Nov 03, 2009 10:30 pm

Yeah, but then that pretty much uselessifies Quick Draw lol
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Re: Which jobs need what updates?

Postby Zeargi on Tue Nov 03, 2009 10:38 pm

BRD gives refresh, COR gives refresh...
SMN give Accuracy and Evasion Bonuses , like wise for BRD and COR.
DNC can Remove Status Effects, WHM can remove Status Effects...

Just because one more job can do it, doesn't make something else useless. the reason why these abilities and spells are given to other jobs is so that way if one isn't available, we can have more options.
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Re: Which jobs need what updates?

Postby Jessie on Tue Nov 03, 2009 10:50 pm

Yeah, but look at the jobs you've supplied us with.

How many times do you see a BRD and a COR together in one party?
How many times do you see a SMN with a BRD in one party (especially after this upcoming update)?
How many times do you see a DNC and a WHM together in one party?

COR and RDM actually work very well side-by-side in a party because everything one does complements the other. If suddenly Red Mage can do something like that, one of their biggest complementary features disappears, and now you suddenly don't need both simultaneously in the party.

I'm not saying it doesn't exists. I'm just saying I don't agree with it.
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