((Just because I have a TON of time on my hands.
))Mystery of Adoulin Isle Mission AL6: Matryoshka Waltz
Description: In order to gauge the incoming recruits, Arlua Lelais' head of Arcane Technology Research, Salda-Romida has unleashed an army of dolls to attack the mercenaries in the tavern. Defeat them quickly before anyone gets hurt, and show the Tarutaru you have what it takes to be hired by Arlua Lelais!
-After the cutscene, just head further in the tavern to be brought a prompt if you wish to enter the BC. The BC is instanced.
-The difficulty of the BC is adjustable: Normal or Hard modes are available, as well as caps can be set at 75, 80, 90 or uncapped.
Normal: A single doll will split into two only once, NPC allies are quite sturdy. Normal item rewards.
Hard: A single doll will split into two twice, NPC allies are weaker. Greater item rewards.
Cap settings affect:
-Bonus Mercenary Credit: x5 for 75 cap, x2.5 for 80, x1.5 for 90 and x1 for no cap.
-Mob Levels: (level cap +2) levelled mobs for all 75, 80 and 90 caps, (highest player level +3) for uncapped.
Mobs may drop Blitzstrahl Rings into treasure coffer at the end of the battle.
Normal: Pick one of: Dollsmasher (Club), Canopena (Sword), Wallcrusher (Hand-to-Hand)
Hard: Pick one of the above, and one of: Protect Mail (Body), Protect Mantle (Back), Shell Mitts (Hands)
Experience: Normal: 5000 | Hard: 8000 | Repeats: 1000 / 3000 | Bonus: 100 for every Matryoshka Doll defeated by players
Mercenary Credit: 3000 | Bonus: 200 for every NPC alive at the end of the battle
-The BC is the Tavern area, a square-ish battle field. There will be 4 pairs of NPCs at each corner, being attacked by two Matryoshka Dolls (Doll family). NPCs will be of random jobs but will always be in a melee + mage/support pair. The pairs will keep themselves alive as long as possible but will eventually be defeated by the dolls if not aided. Their levels will be equal to the player's levels.
-Dolls will are also paired in a 'physical' and 'magical' team. Greener dolls will use Panzershreck, Typhoon and Panzerfaust. Tan dolls will use Gravity Field, Blitzstrahl and Kartstrahl. When one is defeated, it will split into another, smaller Green and Tan pair of dolls. If the Dolls defeat the NPCs they are fighting and are not engaged, they will begin walking to the center of the arena and will aggro players. They will despawn once they reach the center. Dolls of both types are immune to sleep, Physical dolls are immune to Sap and Drain and Magical dolls are immune to Siphon and Aspir.
-Melee NPCs can be either WAR, PLD, THF, TEM or GUN. Mage/Support NPCs can be either BRD, COR, BLU, RDM or WHM.
-Guverre is also standing at the stage.
((Will continue this bit later as the battle proceeds.))Rewards: