by Eracle on Sun Feb 01, 2009 6:54 pm
My findings on Helix testing:
Helix spells will land X damage every ten seconds on the same exact 10 second mark. Based on my computers timer, every helix had damage reoccur at the 1 second mark, ie :01, :11, :21, :31 etc. This was for all helixes on every mob. Knowing this, it's possible to use expert time keeping to maximize the amount of damage a helix can do(or use the windower[cheater]). This was actual time, in case anyone wondered, not game time.
Helixes will last anywhere between 41 and 89 seconds(didn't have a stop watch, but this is obvious since never less than 6 tics or more than 8)
1 INT will add 1 damage.(the formula seems to be right still)
Elemental skill will only increase accuracy, no damage boost.
Modus Veritas is still smexy. With only 2 merits, I was constantly able to do 3 to 4 tics, meaning my damage was always able to at least equal out what would have been.
Weather/Day/elemental staves will boost/hinder appropriate helix spells by 10/10/10(15) respectively, but seem to have no effect on duration(many Luminohelixes with Dark staff/darkday/voidstorm for 8 tics and noctohelixes the same for 6).
I tested on Gigantobugards and Bees in Lufaise. This is enough info for me to be happy again. I know for sure that Modus Veritas and Helix merits aren't a waste... and that the first people to report SCH helix spells were fcking stupid.