Incorrect info about Helixs

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Incorrect info about Helixs

Postby Rezeak on Mon Nov 17, 2008 1:33 am

At lot of pple believe helixs do 1 tick of DMG every 6 secs for 60 secs and i did for along while even tho i did my own test and thought otherwise anyhow it's acully infact.
1 tick of DMG every 10 secs for 7 Ticks (79 secs) you never get a 6 tick helix or a 8 tick helix

So for DMG you do 8 X the DMG show by your helix 1 for the intial DMG and 7 X for the 7 ticks

Anyhow i hope this clears things up for pple
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Re: Incorrect info about Helixs

Postby Rezeak on Mon Nov 17, 2008 2:03 am

err ok i've had 6 tick and 8 tick helixs on too weak mobs

Edit : i did some more Testing with this and i had a 5 tick and a 9 tick so imo there is not fix duration with helixs
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Re: Incorrect info about Helixs

Postby miaa on Mon Dec 08, 2008 5:23 pm

Did you do the 9tick after meriting helix? Maybe that gives it a chance to last a bit longer... just a thought. Try doing it level-synced or something maybe and see what happens :)

EDIT: Ok so a month late whoops lol. Still... any new findings?
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Re: Incorrect info about Helixs

Postby Tahngarthor on Mon Dec 08, 2008 7:16 pm

Rezeak wrote:At lot of pple believe helixs do 1 tick of DMG every 6 secs for 60 secs and i did for along while even tho i did my own test and thought otherwise anyhow it's acully infact.
1 tick of DMG every 10 secs for 7 Ticks (79 secs) you never get a 6 tick helix or a 8 tick helix

So for DMG you do 8 X the DMG show by your helix 1 for the intial DMG and 7 X for the 7 ticks

Anyhow i hope this clears things up for pple

9 sec (3 ticks) not 10
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Re: Incorrect info about Helixs

Postby Rezeak on Mon Dec 08, 2008 8:28 pm

Pretty sure it's 10 sec but could be wrong i'll retest it soon and get screens lol
i found duration has something to do with stacking weather and/or stacking day and weather maybe thats whatthey mean by weather greatly effects helixs as in it effects duration as well as DMG
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Re: Incorrect info about Helixs

Postby Setherio on Wed Jan 28, 2009 2:03 pm

It is 10 seconds.
Anyways, I'm bringing this thread back up...

Has anyone found any new information about this?

Some JP forums I've come across seem to have the same census but I can't find any further information other than "weather effects the helix" and as Rezeak said, ideas about the day may come into calculations as well.

Is the duration in multiples of two? (Counting the initial damage as 1)
If not, do you lose or gain that extra umpf at the end of a M.V.?
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Re: Incorrect info about Helixs

Postby SKudo on Wed Jan 28, 2009 2:31 pm

Setherio wrote:Is the duration in multiples of two? (Counting the initial damage as 1)


I have seen 4, 5, 6 and 7 ticks. So duration doesn't seem like it always is 2n ticks.

The MV question... {I don't understand.} >.<
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Re: Incorrect info about Helixs

Postby Eracle on Thu Jan 29, 2009 11:01 am

Wait... Seriously? This is something I can't let go unknown... I'll have to run out and test the helixes, no point in getting all fancy with gear if you don't know what your spells do.

/sigh

I regret taking the original info at face value(and SE laughing at us being wrong for quite a while)
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Re: Incorrect info about Helixs

Postby Setherio on Thu Jan 29, 2009 4:24 pm

The way I read your post Eracle just made me think...

"Wow, all of us... We fail..."

It's been a year! Granted we have figured out most things, we're still unsure about this...
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If your allies are strong, support them with enhancement magic
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Re: Incorrect info about Helixs

Postby Rezeak on Fri Jan 30, 2009 12:02 pm

the promblem about helixs is you don't see that DMG but infact these spells are amazing i mean i see BLMs go i did a 2k freeze ect.
You rarly see someone say wow you did 1.5k DMG for 80ish mp ooo and you only made 150 DMG worth of hate so you could put a blizzard IV on top of your helix DMG.

Anyhow i'm sure one day someone will figure out helixs work

Then we'll get the MV zerg of AV

Then SE will make chuck norri... AV more invincible
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Re: Incorrect info about Helixs

Postby Eracle on Fri Jan 30, 2009 3:46 pm

The other problem is that if helixes don't last the original 60 seconds/9tics is that Modus Veritas merits may not be as potent as once though... which makes me RAGGAGAEEEEE since I've slammed some merits down...
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Re: Incorrect info about Helixs

Postby Rezeak on Sat Jan 31, 2009 8:56 am

5/5 MV will always increase one helixs DMG by 150%

considering things like max sublimation and Grimore recast you made the right choice

Atm MV zerg is none exsistant cause not enough SCHs out there i think it'll be 1year before it's really tested then one more year before we even see it used on a regular basis ten tilll next update till SE relise lol.

Anyhowthe MV zerg theroy isn't debunked by a varing duration at all.
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Re: Incorrect info about Helixs

Postby Eracle on Sun Feb 01, 2009 6:54 pm

My findings on Helix testing:

Helix spells will land X damage every ten seconds on the same exact 10 second mark.
Based on my computers timer, every helix had damage reoccur at the 1 second mark, ie :01, :11, :21, :31 etc. This was for all helixes on every mob. Knowing this, it's possible to use expert time keeping to maximize the amount of damage a helix can do(or use the windower[cheater]). This was actual time, in case anyone wondered, not game time.

Helixes will last anywhere between 41 and 89 seconds(didn't have a stop watch, but this is obvious since never less than 6 tics or more than 8)

1 INT will add 1 damage.(the formula seems to be right still)

Elemental skill will only increase accuracy, no damage boost.

Modus Veritas is still smexy. With only 2 merits, I was constantly able to do 3 to 4 tics, meaning my damage was always able to at least equal out what would have been.

Weather/Day/elemental staves will boost/hinder appropriate helix spells by 10/10/10(15) respectively, but seem to have no effect on duration(many Luminohelixes with Dark staff/darkday/voidstorm for 8 tics and noctohelixes the same for 6).

I tested on Gigantobugards and Bees in Lufaise. This is enough info for me to be happy again. I know for sure that Modus Veritas and Helix merits aren't a waste... and that the first people to report SCH helix spells were fcking stupid.
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Re: Incorrect info about Helixs

Postby Setherio on Sun Feb 01, 2009 7:19 pm

=D> =D> =D>
Very nice Eracle.
If your enemy is strong, weaken him with dark magic
If your enemy is weak, attack him with elemental magic
If your allies are strong, support them with enhancement magic
If your allies claim victory, prepare them for the next battle with healing magic
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Re: Incorrect info about Helixs

Postby Badieh on Mon Feb 02, 2009 1:52 am

Well from what I see about all of yall suggestions..... #-o

Helix spells seem to be capable of getting resisted.... which effects the ticks?
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